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And now for something completely different

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When hinges creak in doorless chambers, and
strange and frightening sounds echo through

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the halls.

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Whenever candle lights flicker where the air
is deathly still.

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That is the time when ghosts are present.

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Practicing their terror with ghoulish delight.

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The Haunted Mansion is a beloved attraction
found at Disney parks around the world.

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The original version of the attraction opened
on August 9, 1969 at Disneyland in Anaheim, California.

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Now, lest you worry that I’m getting all
Disney-nerd on you here and am ignoring the channel’s

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focus on technology--well I assure you we’re
talking about a very clever bit of engineering

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that seems somewhat of an open secret and
yet no one really talks about.

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That, foolish mortals, is the stretching room.

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All versions of the Haunted Mansion, except
for Mystic Manor in Hong Kong, begin with

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a pre-show in a portrait gallery.

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GHOST HOST: [Our tour begins here in this gallery, where
you see paintings of some of our guests as

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they appeared in their corruptible, mortal
state.]

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This large octagonal room is lit dimly on
all sides, and features 4 portraits.

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After asking you to kindly step all the way
in please to make room for everyone, our Ghost

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Host reminds us that--

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[there’s no turning
back now.]

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As you look back towards the door you entered,
you notice that it is closing.

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And as soon as it’s closed, our Ghost Host
makes the following observation:

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[Your cadaverous pallor betrays an aura of foreboding,

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almost as though you sense a disquieting metamorphosis.]

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As you look around the room, you notice that
the ceiling is getting farther and farther

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away from you, and the portraits themselves
are growing taller, revealing the humorous

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downfalls of their subjects.

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GHOST HOST: [Is this haunted room actually stretching?]

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Yes.

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Yes it is.

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And for very good reason.

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The stretching room does not exist simply
to serve as an intriguing pre-show to the ride.

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Its original purpose is actually quite a bit
more functional.

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You see, the stretching rooms at Disneyland
(there are actually 2 of them) aren’t just

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an illusion.

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In fact, they are perhaps the world’s most
elaborate and unique elevators, or lifts.

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Once the doors have closed, you may notice
a very slight movement.

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The stretching room floor is beginning to
descend.

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It moves very slowly which makes it hard to
notice.

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I’d say it feels like little more than a
tremble in the floor.

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The ceiling of the stretching room, on the
other hand, does not move, instead you are

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descending farther away from it.

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But why does this need to happen?

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Well, Disney has always had an obsession with
sightlines and illusion.

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When you are walking along the Rivers of America
and see the Haunted Mansion, you see a quaint

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antebellum structure that can’t possibly
contain the attraction itself.

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If you’re unfamiliar with the ride, it’s
an omnimover system where you travel through

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many elaborate show scenes, including the
massive graveyard scene.

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There’s no possible way that that attraction
is in that little building,

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and it’s not.

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All of the ride takes place in a separate
show building on the other side of the railroad tracks.

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The Disneyland Railroad sort of defines the
boundaries of the park, at least the boundaries

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of what guests are supposed to see.

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It’s built on a berm, and with the aid of
trees and shrubbery, guests inside the park

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generally cannot see anything outside of the
railroad perimeter.

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While great for immersion, the railroad sort
of encapsulates the park and means that any

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expansion must be done outside its boundaries.

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If you look at satellite imagery of the park,
you can see the mansion itself and the railroad

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immediately behind it.

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It’s a little hard to see, but it is following
this curved path through New Orleans Square,

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behind the mansion, through Splash Mountain,
and then you can see the tracks again here

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in Critter Country.

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You’ll notice that the railroad slips between
the mansion’s facade and another building.

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That large warehouse-like building is where
the actual ride of the Haunted Mansion takes place.

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Now when you’re waiting in line, you have
no idea that that building is even there.

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You can even see the area behind the mansion,
and as far as you know there’s no connection

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between the mansion facade and the show building
out of view to the left.

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Somehow you as a guest need to get from this
side of the railroad to the other, and yet

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there’s no apparent path to take.

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That’s because the path you take is a tunnel
heading under the railroad tracks and into

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the show building.

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Somehow guests need to be brought fairly far
underground to the level of that tunnel.

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One fairly seamless way to do so is to use
an elevator and lower guests into the ground,

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just like you would a casket.

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But that might ruin the illusion that you’re
in the mansion itself.

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And so the stretching room was born.

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Now for those that hate it when someone spoils
the magic, the following is my best guess

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at how this effect is done in Anaheim.

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There are some blueprints you can find online
and there are some other explanations, and

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what follows is my most complete amalgamation
of these sources and my best understanding

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of what’s going on.

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I may not be completely correct, and please
chime in below if I’ve gotten something

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wrong, but just know that I’ll be spoiling
this beloved scene.

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When you enter the stretching room, pay close
attention to the gap in the floor.

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This is pretty much the only sign that you
are boarding an elevator.

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Once inside, well that’s when things get
weird.

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The stretching room is simply a large, octagonal
hydraulic elevator with a very elaborate cab.

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The floor sits atop the piston of a hydraulic
cylinder, and when fluid is released the floor descends.

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The walls are stacked, sort of like a telescoping
antenna, and are key to the illusion.

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The stretching rooms at the Haunted Mansion
are perhaps the only elevators in regular

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passenger service that don’t really have
a ceiling.

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The wood paneled walls that lie below the
portraits are able to slip behind the upper

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half of the stretching room.

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The cornice that the gargoyles sit atop is
attached to the wallpapered portion and hides

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the gap between the two.

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As the stretching room stretches, only the
false ceiling is stationary.

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Everything else is moving.

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You yourself, in the bottom half of the stretching
room, are descending at full speed.

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The top half descends at only half speed,
and as it does so it stretches the portraits.

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The tops of the portraits remain next to the
stationary ceiling, but the bottom is being

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pulled down by the gargoyles.

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Only when the portraits are fully extended
do their tops pull away from the ceiling.

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Having been transfixed by the illusion, you
may not have noticed what our ghost host is

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about to tell us:

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[This chamber has no windows,

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and no doors.

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(sinister laughter)

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Which offers you this chilling challenge;
to find a way out!

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(tormented cackling)  ]

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In perhaps the most grim, un-Disney like fashion,
our Ghost Host informs us that his way out

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of this chamber?

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Well, exit by hanging.

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[Of course, there’s always my way.]

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(Thunderclap)

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The lights go out, and the ceiling (which
is really a cloth scrim) disappears to reveal

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the skeleton of our host dangling by a noose.

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(Screaming, followed by a crashing noise)

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That’s right, it’s the happiest place
on Earth.

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Anyway, that thunderclap is timed with the
stopping of the elevator which again makes

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it very hard to notice, and once the lights
come back on, a second door opens revealing

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the path to the ride.

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It’s at this point that you are in a tunnel
walking under the railroad tracks.

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What makes this illusion so disorienting and
hard to nail down is the use of vertical stripes

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in both the wallpaper and the wood paneling.

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This is very effective at hiding the fact
that the walls are moving.

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The only really obvious thing is that the
paintings are being unrolled as you can clearly

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see the curve at the bottom.

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But everything else is really, really difficult
to grasp.

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Unfortunately, the wallpaper tends to get
damaged over time, but the upside is that

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it reveals what’s happening.

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You can see that the walls are descending
away from the ceiling because you have this

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point you can focus on.

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This also reveals that the portraits are on
a separate piece that’s not yet moving

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--otherwise they wouldn’t stretch--

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but once they’re
extended, they too descend with the wall on

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either side.

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To hopefully help illustrate what’s happening,
I made this little mockup in tinkercad.

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The yellow octagon is representing the stationary
ceiling scrim.

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Notice that the walls are both extended above
the ceiling.

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Now, unfortunately I can’t make this move
smoothly like it should, but I can move it

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in steps.

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You stand in the brown portion, and both it
and the upper tan portion descend together,

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but for every length you drop, the tan walls
fall half as much.

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The combination of an enclosed space, the
vertical design elements, and the dim lighting

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almost perfectly disguise the fact that you’re
only here because you need to descend into

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the basement.

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Now, it’s very hard to see on video because,
well, it’s hard to convey scale this way,

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but the stretching rooms at Disneyland stretch
a TON.

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The room becomes much, much taller, almost
to a frightening degree.

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That is after all kind of the goal, it disorients
you, makes you feel small, and in general

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is just sort of creepy.

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By the time the stretching is done, you’ve
descended almost 2 stories into the ground.

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The blueprints I found, linked below, suggest
the descent is a little over 18 feet.

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A somewhat humorous side-effect of the scale
involved here is that the doors to the chamber

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are comically large.

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The low light makes them near impossible to
see on video, but the doors themselves are

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probably around 15, maybe even 20 feet tall.

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After all, they got almost 10 feet longer
during the stretch.

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Going back to our model, you can see that
even the entry door must be as large as the

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exit, even though the actual opening from
the foyer is no larger than your average door.

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What I love most about the stretching rooms
is that they were born out of necessity.

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The imagineers could have chosen any number
of ways to get guests under the railroad tracks,

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but they went with this.

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And that my friends, I think, is just beyond
cool.

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The stretching room effect is so well liked
that it was copied for future iterations of

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the attraction.

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However, except for the Phantom Manor at Disneyland
Paris, the other versions of the stretching

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room are not elevators.

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Specifically at the Magic Kingdom in Orlando,
the park was designed without space constraints

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and the entire attraction is within the boundaries
of the railroad.

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There was no need to move guests underground,
but the stretching room was still replicated.

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In these versions, the ceiling simply moves
up and away from you.

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One unfortunate side-effect of going this
route is that the scrim tends to visibly move

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when the ceiling stops, which somewhat ruins
the illusion.

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And I’m pretty sure it doesn’t stretch
quite so much as the Disneyland version.

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And now for some trivia.

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I had a hunch that the stretching rooms at
Disneyland may very well be the world’s

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largest passenger elevators.

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To satisfy my curiosity, I googled “world’s
largest elevator”, which is actually for

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boats at the Three Gorges Dam in China, but
I sad Passenger Elevator, and found that to

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supposedly be in Japan.

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This elevator carries 80 passengers and its
floorspace is 11.15 feet by 9.2 feet.

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That would give it an area of 102.58 square
feet.

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That seemed a lot smaller than the stretching
rooms, and to assure myself I wasn’t wrong,

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I used my friend Google to find the area of
an octagon with sides of 6 feet, which seemed

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about right.

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That would be 173 square feet!

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That’s much bigger.

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But I wanted to find out how many people could
fit, and thanks to the wonders of YouTube,

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someone was able to ride the stretching room
back up, and the cast member told them that

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the elevator is only strong enough to bring
12 people up, but it can handle bringing 90

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people down.

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90 is bigger than 80, so ladies and gentlemen
I do declare that the world’s largest passenger

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elevator by both size and capacity is not
in Japan, but rather is at Disneyland.

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At least when going down.

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Apparently riding the stretching room back
up isn’t that out of the ordinary--guests

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in wheelchairs often go this route to exit
the attraction.

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Although the attraction didn’t open until
1969, after Walt Disney’s death, the mansion

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facade was built years earlier.

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One source, linked below, says that the mansion
itself was completed by 1964, and that the

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stretching rooms were built with the facade.

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The attraction was originally conceived as
a walk-through attraction, and although Walt

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Disney died in 1966, nearly three years before
the attraction eventually opened, he may very

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well have seen the stretching rooms.

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However, other sources disagree, so we’ll
call that a firm maybe.

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The really awesome link down below has pictures
from 1964, showing the backside of the mansion

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and the tunnels under the railroad.

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I highly encourage poking around down there
if you’re interested.

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And I’d like to leave the video by giving
credit where credit is due for the existence

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of this attraction.

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There are lots of great links down below if
you’d like to learn a little more about

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the history of the Haunted Mansion, but specifically
for the stretching room, we have Rolly Crump

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to thank for its concept, Claude Coats for
his woodworking skill, and Yale Gracey who

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made the mechanics.

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And the Ghost Host was voiced by the legendary
Paul Frees.

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Thanks for watching, I hope you enjoyed this
look into the fascinating stretching rooms

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of the Haunted Mansion.

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A few months ago I made a different theme
park-related video about blocking systems

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in roller coasters, so if you haven’t seen
that and are looking for something else to

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watch, look for it in the end screen.

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Of course, thank you to everyone who supports
this channel on Patreon!

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Patrons of the channel have made a huge difference
for the future of this channel, and starting

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this week it’s officially my full-time job.

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Thank you for making that possible.

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If you’re interested in supporting the channel
as well, please check out my Patreon page.

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Thanks for your consideration, and I’ll
see you next time!

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GHOST HOST: [Our tour begins here in this gallery, where
you see paintings of some of our guests as

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they appeared in their corruptible, mortal
state.]

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CAST MEMBER: [Ladies and Gentlemen please step away from the walls to the

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dead center of the room.]

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WOKE DUDE: Dead.  Center.

